![]() ![]() Game:GetService("RunService").RenderStepped(function(delta) Over here I made it extremely simple but prints instead of firing events: local did = 0 Sometimes, I would want to fire an event for every time I reach a maximum value using RenderStepped for some reason, and then reset it back to 0 so that the loop continues with that specific time loop. Our subreddit's suggested list of places you should visit.I understand that when you use RenderStepped, you should expect that there may be players who capped their FPS above 60, since apparently you’re allowed to do that using a third-party, and I’m just now worrying about it the moment I came across this issue, haha.We cannot moderate users, content, or account security. The rules are explained more in depth here. Use the pinned thread for any non-scripting support questions.It's okay to tag questionable items as NSFW. ![]()
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